- All animation system moved to Mecanim
* Removed BodyAnimation.cs, instead of this added BodyAnimator.cs
- Updated surface detector
- Updated setting window
- New player body and animations for it
- Improved algorithms of player walking, now they more accurately changes movement speed.
- Removed all static fields
- Minor Inspector's improvements
- Significant refactorings
- Rewrited surface system.
- New inspector for surface detector.
- Better mouse look.
- New API functions(see documentation).
- Improved player prefab
- Added support Unity 5 Audio system.
- The InputSystem has been rewrited.
- Simple in game menu.
- Now SurfaceDetector can detect terrain textures.
- New API for configure input actions and call main gameplay functions from your code.
- New surface detection system for spawn hit effects and play footsteps sounds
- New Input system
- Added Settings Window for configure input and surface detection systems
- Visible and animated player body
- Added "UseHeadBob" float field in "FirstPersonController.cs" for enable/disable head bobbing effect
- Added "PosForce" and "TiltForce" bool fields in "FirstPersonController.cs" for adjust head bobbing effect threshold
- Removed "FootstepsSoundsManager.cs"
- Initial release