SGK - Release Notes

/***Version 1.1:***//

Fixes:
- Minor optimizations for smooth save/load datas

Improvements:
- Added custom yield instruction "WaitForEndOfSaveLoad"
- Added settings option "Compression"
- Added settings option "Multithreading"
- Added settings option "Encode Mode" (jpg, png)
  * Added option Qualiy for .jpg
- Added "Destroyable" component for marks an gameObject to delete and prepare its saved data to deleting from save.

Changes:
- Significant refactorings
- attribute "SaveInBinaryAttribute" renamed to "SavableAttribute"
- interface "ISaverHandler" renamed to "IBaseEventHandler"
- interface "IMonoSaver" renamed to "IMonoSavable"
- interface "IGameQuitHandler" renamed to "IQuitGameHandler"
  * void "OnGameQuit" renamed to "OnQuitGame"
- interface "IGameSaveHandler" renamed to "ISaveGameHandler"
  * void "OnGameSaveBegin" renamed to "OnBeforeSaveGame"
  * void "OnGameSaveEnd" renamed to "OnAfterSaveGame"
- interface "IGameLoadHandler" renamed to "ILoadGameHandler"
  * void "OnGameLoadBegin" renamed to "OnBeforeLoadGame"
  * void "OnGameLoadEnd" renamed to "OnAfterLoadGame"
- interface "ISceneLoadHandler"
  * void "OnStartSceneLoad" renamed to "OnBeforeSceneLoaded"
  * void "OnSceneLoaded" renamed to "OnAfterSceneLoaded"
- interface "ISceneUnloadHandler"
  * void "OnStartSceneUnload" renamed to "OnBeforeSceneUnloaded"
  * void "OnSceneUnloaded" renamed to "OnAfterSceneUnloaded"



//***Version 1.0:***//

- Initial release